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SPECIAL RULES FOR TOURNAMENTS
Last update: June 21 2010
TERRAIN
A River, if used, must run roughly parallel to short side at no more than 30U from the edge of the table.
For 28mm tournaments the Defender can place up to 4 terrain elements and the Attacker can move or remove up to 1.
As an alternative, organisers can pre-arrange terrain.
SCENARIOS
We recommend that at least one of the game is a pitched battle, but organisers can add scenarios and missions to the games if they wish (extra points must be in VDs).
We are working on some official scenarios.
SPECIAL RULES FOR 1 DAY TOURNAMENTS
400 pts Tournaments
Wargames tables: 120x180cm (6x4 feet)
Foward deployment (only for 15mm or smaller scale): armies can be deployed at least 20U (instead of 30U) from the middle line of the battlefield.
Game lenght: 1h45 (deployment included). The turn must be completed.
Number of games: 3 or 4
Army composition: From 2 to 4 Commands. The larger Command must not exceed 60% of VDT.
Cowardly generals are not admitted (but Incompetent Generals yes, and they can become Cowards during the battle).
Halve minimums.
300 Pts Tournaments
Wargames tables: 120x120cm (4x4 feet) or not less than 120x90cm (4x3feet). For 28mm a 120x180cm table is recommended.
Foward deployment (only for 15mm or smaller scale): armies can be deployed at least 20U (instead of 30U) from the middle line of the battlefield.
Game lenght: h1h45 (deployment included). The turn must be completed.
Number of games: 3 or 4
Army composition: From 1 to 2 Commands. If 2 Commands are used, the bigger Command must not exceed 75% of VDT.
Coward generals are not admitted (but Incompetent Generals yes, and they can become Coward during the battle).
Halve minimums.
Deployment: If one player has just one Command he can deploy all Units first, except as many Units as he has the leadership bonus.
The other player do the same (or deploys a Command) before the first player places the rest of his Units etc.
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